Design and technology
This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.
We found 348 challenges in the Subject area 'Design and technology'
Challenge | Level | NLH |
---|---|---|
The learner will research and identify key elements of iconic character costumes, recreate these outfits, reflect on the accuracy of their designs, and suggest improvements.
|
Entry 3 | 20 |
The learner will identify the appropriate attire for different school events, create outfits that reflect this, and reflect on how the designs align with the event’s purpose.
|
Entry 3 | 20 |
The learner will collaborate with a peer to design cohesive themed team outfits, and evaluate their teamwork by reflecting on strengths and areas for improvement.
|
Entry 3 | 20 |
The learner will define the characteristics that distinguish hero and villain styles, create outfits based on these themes , compare the two outfits, and suggest improvements to enhance the designs.
|
Entry 3 | 20 |
The learner will understand the concept of a fashion week collection, choose a theme, design three outfits that fit the theme, and reflect on the outfit that best represents the collection.
|
Entry 3 | 20 |
The learner will identify key elements and functions of a home, create a functional house within a budget, and evaluate their design choices to improve home planning and budgeting.
|
Entry 3 | 20 |
The learner will explain the principles of colour theory, create outfits demonstrating different colour schemes, evaluate the impact of colour choices, and refine their designs based on reflection.
|
Entry 3 | 20 |
The learner will be able to design and make a soap box cart, review their design for any problems, build their cart and write a risk assessment for a test drive of their cart.
|
Entry 3 | 10 |