Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 357 challenges in the Subject area 'Design and technology'

Challenge Level NLH
The learner will collaborate with a peer to design cohesive themed team outfits, and evaluate their teamwork by reflecting on strengths and areas for improvement.
Entry 3  20
The learner will identify the appropriate attire for different school events, create outfits that reflect this, and reflect on how the designs align with the event’s purpose.
Entry 3  20
The learner will be able to make payments using Google Pay.
Entry 3  20
The learner will research and identify key elements of iconic character costumes, recreate these outfits, reflect on the accuracy of their designs, and suggest improvements.
Entry 3  20
The learner will build a model flat 6 engine which accurately demonstrates how the actual engine would function from a kit.
Level 1  20
The learner will explain the principles of colour theory, create outfits demonstrating different colour schemes, evaluate the impact of colour choices, and refine their designs based on reflection.
Entry 3  20
The learner will define the characteristics that distinguish hero and villain styles, create outfits based on these themes , compare the two outfits, and suggest improvements to enhance the designs.
Entry 3  20
The learner will understand the concept of a fashion week collection, choose a theme, design three outfits that fit the theme, and reflect on the outfit that best represents the collection.
Entry 3  20
The learner will be able to print using different media.
Entry 1  10
The learner will identify key elements and functions of a home, create a functional house within a budget, and evaluate their design choices to improve home planning and budgeting.
Entry 3  20
The learner will be able to use an air fryer safely to make a hot snack.
Entry 2  10
The learner will be able to design and make a soap box cart, review their design for any problems, build their cart and write a risk assessment for a test drive of their cart.
Entry 3  10
The learner will be able to use a round knitting loom to create a simple project such as a beanie.
Entry 3  10
To develop creativity and problem-solving, and crafting skills through the design and creation of handmade gifts and cards.
Level 2  10
To develop practical crafting skills by designing and making gifts, decorating packaging, and creating a card.
Entry 3  10
The learner will prepare for and take part in painting a minimum of two different surfaces, working with others and showing an awareness to good health and safety practices.
Entry 3  10
The learner will follow simple written or verbal instructions to safely build a simple flat-pack table
Entry 2  10