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Challenge Level NLH
Learners will develop their functional English and Maths skills in the context of activities about shopping.
Entry 2  20
This challenge aims to introduce students to the world of painting and decorating and the skills, knowledge and experience needed to do a good job.
Entry 1  10
Learners will develop their functional English and Maths skills in the context of communicating within a group.
Entry 2  30
Learners will be able to wash someone's hair using the correct products and equipment.
Entry 1  10
Learners will become aware of different textiles, where they come from and how they are produced.
Entry 2  10
Learners will develop an understanding of the legal use of quads, go-peds, mini motos and how antisocial behaviour affects others.
Level 1  10
Learners will be able to identify and operate electrical appliances
WTE1  10
Learners will be able to communicate personal achievements and aspirations
Entry 1  10
Learners will be aware of their own and others key events over time
Entry 2  10
Learners will be able to use a tablet/smartphone to play a favourite game
WTE1  10
Learners will develop an understanding of the benefits and importance of maintaining a bicycle for personal use
Level 1  10
The learner will be able to interact and engage with historical artifacts, events and places
Entry 2  10
Learners will understand ways in which living in Roman Britain was different to living in Britain in the present day.
Entry 2  10
Learners will identify a barrier to own progression and set a target to overcome that barrier.
Entry 1  10
To understand food safety hazards in the cafe and be able to minimise them through demonstrating correct working practices.
Level 1  10
To develop the knowledge, skills and understanding required in order to shop for items required for everyday living, with minimal support.
Entry 2  30
Learners will plan and undertake a shopping trip in the community.
Entry 3  20
Learners will be able to research sporting venues and participate in chosen sporting activities in own local area.
Entry 3  10
To develop students' understanding of the types of animation there are, the key developments in animation and to create their own animation film.
Entry 3  30
The learner will be able to implement health and safety when making a product in a design technology area.
Entry 2  10