Computing

Learning in this area covers computer science, the principles of information and computation, how digital systems work and programming. It involves using information technology to create programs, systems and a range of content.

The computing sector covers a diverse range of employment opportunities, from data input and archiving to electronic game design, app creation and software analysis.

We found 85 challenges in the Vocational area 'Computing'

Challenge Level NLH
The learner will learn about and demonstrate an understanding of the Peasants Revolt.
Entry 1  10
The learner will give an illustrated talk about a topic of interest to a group of people and answer any question.
Level 1  20
The learner will use AAC to participate in a group discussion and give a presentation of at least a minute about a given topic.
Entry 1  20
The learner will show that they can take part in functional IT activities related to their hobby/interest.
WTE1  10
The learner will be able to search for and order items from a UK based website.
Entry 3  10
The learner will be able to add two numbers that add up to 10.
WTE1  10
The learner will design and adapt a real or created cafe menu to make it a visually accessible menu using internet images and widgit symbols.
Entry 3  20
The learner will identify how to keep safe online and why it is important to do so.
WTE1  20
The learner will be able to scan and save a document into a folder on a computer.
Entry 1  10
The learner will be able to problem solve complex IT issues.
Level 1  10
The learner will gain experience and confidence in using a computer and presenting to a group.
Entry 3  10
The learner will give an illustrated talk about a topic of interest to a group of people.
Entry 2  20
The learner will identify how to keep safe online and why it is important to do so.
Entry 1  20
The learner will demonstrate how to use video editing software to edit a video.
Entry 3  30
The learner will operate a drone and collect digital images.
Entry 1  10
The learner will understand the use of the internet in an organistion and use online technology to create a digital product or service.
Level 1  30
The learner will be able to research a local museum, present their findings and identify key features of their chosen museum.
Entry 1  10
The learner will learn how to use operational keys to fly a drone.
Entry 1  10
The learner will interact with and show awareness of the effects caused with technology.
WTE1  10
The learner will investigate different types of online shops, their products and pricing.
Entry 1  10