Using a tablet/smartphone to play a game

Challenge reference: 1165

Notional learning hours  10
Level WTE1
Preparing for Adulthood pathway
Skill
Learning aim

Learners will be able to use a tablet/smartphone to play a favourite game

Learning context

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Learning outcomes

What the learner needs to know, understand or be able to do

The learner will:

  1. Be able to turn on the tablet/smartphone

  2. Be able to play a game on the tablet or smartphone

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Assessment criteria

What the learner need to demonstrate in order to meet the learning outcome

The learner can:

    • Turn on the tablet or smartphone.
    • Unlock the device if necessary.
    • Choose a favourite game to play by identifying the appropriate icon.
    • Press or otherwise select the chosen icon.
    • Play the game selected.
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