Safeguarding: Playing Safely
Challenge reference: 1391
Notional learning hours | 10 | ||
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Level | Level 1 | ||
Subject area | |||
Preparing for Adulthood pathway | |||
Skill | |||
Learning aim | To ensure young people have the knowledge and skills to safely use computer games |
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Learning context | Please log in to see the rest of this challenge |
Learning outcomes
What the learner needs to know, understand or be able to do
The learner will:
Be able to identify the most popular computer games
Understand the advantages and the risks of using computer games.
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Assessment criteria
What the learner need to demonstrate in order to meet the learning outcome
The learner can:
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Identify 2 popular computer games and describe the features of each.
Design a poster advertising one of the games which can be included in the final report.
Describe 3 advantages of using computer games.
Describe 3 risks of using computer games.
Design a poster highlighting the potential risks of using computer games which can be included in the final report.