Safeguarding: Playing Safely
Challenge reference: 1392
Notional learning hours | 20 | ||
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Level | Level 2 | ||
Subject area | |||
Preparing for Adulthood pathway | |||
Skill | |||
Learning aim | To ensure young people have the knowledge and skills to safely use computer games |
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Learning context | Please log in to see the rest of this challenge |
Learning outcomes
What the learner needs to know, understand or be able to do
The learner will:
Be able to identify the most popular computer games.
Understand the advantages and risks of using computer games.
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Assessment criteria
What the learner need to demonstrate in order to meet the learning outcome
The learner can:
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Research members of the class to find out the most popularly used computer games and present the findings.
Research the different types of games available .
Identify 4 advantages of using computer games.
Identify 4 risks of using computer games.
Design a poster highlighting the risks that can be included in the final report.
Explain what is meant by 'voice chat' and 'voice mask'.