Safeguarding: Playing Safely

Challenge reference: 1393

Notional learning hours  10
Level Entry 3
Subject area
Preparing for Adulthood pathway
Skill
Learning aim

To ensure young people have the knowledge and skills to safely use computer games

Learning context

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Learning outcomes

What the learner needs to know, understand or be able to do

The learner will:

  1. Know the most popular computer games

  2. Know the features and risks of using computer games

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Assessment criteria

What the learner need to demonstrate in order to meet the learning outcome

The learner can:

    In a group identify the 2 most  popular computer games used.

    Describe the main features of the 2 games.

    Identify 2 features of using computer games.

    Identify 2  risks of using computer games.

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