Safeguarding: Playing Safely
Challenge reference: 1393
Notional learning hours | 10 | ||
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Level | Entry 3 | ||
Subject area | |||
Preparing for Adulthood pathway | |||
Skill | |||
Learning aim | To ensure young people have the knowledge and skills to safely use computer games |
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Learning context | Please log in to see the rest of this challenge |
Learning outcomes
What the learner needs to know, understand or be able to do
The learner will:
Know the most popular computer games
Know the features and risks of using computer games
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Assessment criteria
What the learner need to demonstrate in order to meet the learning outcome
The learner can:
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In a group identify the 2 most popular computer games used.
Describe the main features of the 2 games.
Identify 2 features of using computer games.
Identify 2 risks of using computer games.