Computing

Learning in this area covers computer science, the principles of information and computation, how digital systems work and programming. It involves using information technology to create programs, systems and a range of content.

The computing sector covers a diverse range of employment opportunities, from data input and archiving to electronic game design, app creation and software analysis.

We found 85 challenges in the Vocational area 'Computing'

Challenge Level NLH
The learner will explore how to get online, use the internet and use e-mail software.
WTE1  10
The learner will be able to get online and use the internet, explore browser software and email software.
Entry 1  10
The learner will be able to extract information from a brief and use the information to book a flight.
Entry 2  10
The learner will learn about how and why Eid is celebrated.
Entry 1  10
The learner will be able to use a range of basic presentation software tools and techniques to produce straightforward slide presentation.
Entry 1  10
The learner will be able to explore activities in relation to space.
WTE1  10
The learner will explore themes connected with the use of electrical circuits.
Entry 1  10
The learner will demonstrate an understanding of place value for numbers using tens and ones.
Entry 1  10
The learner will be able to understand how organisms are adapted to their environment and how the diversity of organisms in an environment can be protected.
Entry 1  10
The learner will experience using a range of technology associated with both the home and educational setting.
WTE1  10
The learner will explore simple laboratory equipment to prepare useful chemicals and gain an understanding of the chemistry behind the reactions.
Entry 1  10
This learner will design and use basic imaging software tools to produce straightforward images.
Entry 1  10
The learner will learn about and demonstrate an understanding of the Suffragette Movement.
Entry 1  10
The learner will create a poster with a title, an image and written information about their topic.
Entry 1  10
The learner will show that they can take part in functional IT activities relating to their hobby/interest.
Entry 1  10
The learner will be able to create an instructional video to teach new dog owners an activity they need to do to meet at least one of the dogs needs.
Entry 3  10
The learner will be able to use a word processor and internet browser for basic computing tasks.
Entry 3  20
The learner will have the knowledge of how to stay safe on social media and why it is important to do so.
Entry 1  30
The learner will be able to set up and draw simple series and parallel electric circuits. They will also be aware of potential hazards of electricity and electrical safety.
Entry 3  10
The learner will research leisure options near where they live using a computer and present the information they find.
WTE1  10