Mathematics

This subject provides young people with the mathematics and numeracy skills that are essential for everyday life. It develops an understanding of mathematical concepts and theories and is linked to science, design technology, computing personal finance and most forms of employment.

We found 291 challenges in the Subject area 'Mathematics'

Challenge Level NLH
Learners will be able to recognize and communicate basic information about birthdays and age.
WTE1  10
The learner will take part in activities that allow them to actively explore and participate in activities linked to the seasonal theme.
WTE1  10
The learner will explore and experience activities linked to the seasonal theme.
WTE1  10
The learner will be able to explain that time can be measured using a 12hr and 24hr clock and accurately tell the time using both 12hr and 24hr formats.
Entry 3  10
The learner will be able to communicate information about their age and birthday and find out this information from others and present their findings.
Entry 1  10
The learner will gain an understanding of vocabulary associated with length and using standard and non standard measure in practical situations.
Entry 1  10
The learner will develop their understanding of money and finances.
WTE1  10
The learner will develop their knowledge and understanding in identifying, describing and sorting 2D and 3D shapes.
Entry 2  20
The learner will use a mobile phone to read the current time and then set alarms and use the stopwatch for their own personal use.
Entry 2  10
The learner will be able to collect data about their community, present their data and respond to questions about their data.
WTE1  10
The learner will develop their understanding of money and finances.
Entry 1  10
The learner will be able to read the timetable of a leisure facility to identify information about timings and prices of classes or events and give directions to a local leisure facility.
Entry 2  10
The learner will take part in activities to experience concepts linked to the theme of The Great Exhibition.
WTE1  10
The learner will develop their understanding of money and finances.
Entry 2  10
The learner will use the functional skills of money and number in activities linked to an enterprise project.
Entry 2  30
The learner will be able to give and follow directions within a familiar community environment.
Entry 1  10
The learner will be able to read the timetable of a leisure facility to identify information about timings and prices of classes or events and give directions to a local leisure facility.
Entry 1  10
The learner will use the functional skills of money and number in activities linked to an enterprise project.
Entry 3  30
The learner will be able to design and construct a model.
WTE1  10
The learner will be able to read the timetable of a leisure facility to identify information about timings and prices of classes or events and give directions to a local leisure facility.
WTE1  10