Your search returned 3047 results

Challenge Level NLH
The learner will be able to use an instruction booklet to assemble an item of furniture (IKEA)
Entry 3  20
The learner will advertise; bake; and sell garlic bread.
Entry 1  10
The learner will take part in visits; and demonstrate a response to; at least two environments in the local community.
WTE1  10
The learner will know the history of chocolate and recognise some of the large chocolate brands. They will complete a survey and read nutritional information on chocolate wrappers.
Entry 1  10
The learner will engage with activities linked to a familiar story.
WTE1  20
The learner will be able to take part in a drama production using their chosen method of communication.
Entry 1  10
The learner will be able to identify any dangers around the home that could cause harm.
Entry 1  10
The learner will learn about how and why Easter is celebrated.
Entry 1  10
The learner will be able to demonstrate how they can stay safe on the internet and identify potential dangers online.
Entry 2  10
The learner will be understand how important their personal hygiene is in relation to their wellbeing.
WTE1  10
The learner will be able to prepare and cook a pizza.
Entry 3  10
The learner will be able to recognise potential dangers for pedestrians and use their knowledge to cross roads safely using a range of crossings and green cross code practices.
Entry 2  10
The learner will be able to read the timetable of a leisure facility to identify information about timings and prices of classes or events and give directions to a local leisure facility.
Entry 1  10
The learner will investigate the forces of friction, centripetal force and magnetism.
WTE1  10
The learner will investigate forces which are pushes, pulls and twists.
Entry 1  10
The learner will develop the basic skills required for fishing.
Entry 3  20
The learner will use their senses to explore the changes of state; melting, freezing, and condensing.
WTE1  10
The learner will be able to design and construct a model.
WTE1  10
The learner will be able to read the timetable of a leisure facility to identify information about timings and prices of classes or events and give directions to a local leisure facility.
WTE1  10
The learner will design and create a board game.
Entry 3  10