Problem solving

This skill is about recognising problems and doing something about them. It is about using different methods to find a solution and checking to see if they work.

We found 916 challenges in the Skill 'Problem solving'

Challenge Level NLH
The learner will learn all 122 Hiragana characters, their combined sounds and variations.
Level 1  30
The learner will understand the concept of a fashion week collection, choose a theme, design three outfits that fit the theme, and reflect on the outfit that best represents the collection.
Entry 3  20
The learner will identify the geography and resources of Genshin Impact, plan an optimized resource farming route, solve puzzles, and evaluate their exploration strategies to enhance efficiency.
Entry 3  20
The learner will be able to plan a community visit.
Entry 1  30
The learner will define the characteristics that distinguish hero and villain styles, create outfits based on these themes , compare the two outfits, and suggest improvements to enhance the designs.
Entry 3  20
The learner will be able to design and make a soap box cart, review their design for any problems, build their cart and write a risk assessment for a test drive of their cart.
Entry 3  10
The learner will explain the principles of colour theory, create outfits demonstrating different colour schemes, evaluate the impact of colour choices, and refine their designs based on reflection.
Entry 3  20
The learner will identify key elements and functions of a home, create a functional house within a budget, and evaluate their design choices to improve home planning and budgeting.
Entry 3  20
The learner will build a model flat 6 engine which accurately demonstrates how the actual engine would function from a kit.
Level 1  20
The learner will demonstrate positive team co-operation over various Fortnite games.
WTE1  10
The learner will understand what a healthy and respectful sexual relationship is.
Entry 2  10
The learner will be able to design a simple online game for a specific purpose and audience. 
Entry 2  20
The learner will be able to plan a journey within the community using a metro.
Entry 3  20
The learner will be able to use a round knitting loom to create a simple project such as a beanie.
Entry 3  10
The learners will be able to use numbers when completing work related tasks.
WTE1  10
The learners will be able to use numbers when following step by step instructions.
WTE1  10