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Challenge Level NLH
The learner will be able to identify fear, anger and excitement in a horse and what causes each emotional state.
Entry 3  10
The learner will be able to recognise and notice shapes in real life contexts.
Entry 1  10
The learner will carry out research and create a story inspired by Manga, this will have a clear storyline and will be age appropriate.
WTE1  20
The learner will develop skills in literacy through the context of a country in the wider world.
Entry 1  20
The learner will be able to explore the concepts of multiplication and division for either 2s, 5s or 10s times tables, using resources to support learning.
Entry 1  30
The learner will be able to participate in activities related to local history.
WTE1  10
The learner will design an advert by copying examples of persuasive techniques.
Entry 1  10
The learner will develop skills and independence in preparing drinks.
WTE1  20
The learner will, with support, experience a sensory kayaking trip and explore aspects of Health and Safety and working together as part of a team.
WTE1  20
The learner will be able to investigate two jobs within the construction industry and identify the skills and attributes needed to complete it.
Level 1  20
The learner will find out some facts about chocolate and create a simple survey to find out preferences.
Entry 1  10
The learner will learn about early animation, and engage in the planning and creation of a stop motion animation project.
Entry 3  20
The learner will choose from a range of clothing the most suitable for a day at the beach.
WTE1  10
The learner will be able to explain the court markings, scoring system, basic rules and demonstrate the ability to play basic tennis strokes.
Entry 3  20
The learner will use seasonal produce in cooking skills to make home cooked food.
Entry 1  10
The learner will work in a workshop (or similar environment) to extract wood from discarded pallets using standard DIY tools.
Entry 3  10
The learner will understand the causes and key events of the First World War.
Level 2  30
The learner will recognise ways they can have and maintain a healthy mind.
Entry 1  10
The learner will be able follow simple oral instructions to contribute to making cookies with support.
WTE1  10
The learner will show that they can take part in functional IT activities related to their hobby/interest.
WTE1  10