Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 357 challenges in the Subject area 'Design and technology'

Challenge Level NLH
The learner will be able to create a short animation using Make Code Arcade.
Entry 2  20
The learner will be able to crochet a shape using chain stitch and treble stitch, then review their performance.
Entry 2  10
The learner will be able to prepare for and make a pasta dish.
Entry 2  10
The learner will experience the health and safety requirements when using a pillar drill under supervision to make a product.
Entry 2  20
The learner will engage with a range of seasonal produce and select a recipe to utilise the produce.
Entry 1  10
The learner will be able to create their own horse training treats recipe.
Level 1  10
The learner will be able to select and prepare a simple meal for themselves and other people with support
Entry 1  20
The learner will be able to use a heat press to iron on a transfer image.
WTE1  10
The learner will experience and develop and awareness of different types of food and their own personal preferences.
WTE1  10
The learner will be able to investigate a job within the building and construction industry and identify the main tasks, equipment and health and safety considerations needed to complete it.
Entry 1  10
The learner will be able to research the history of trainer designs and produce an personalised design inspired by a designer of their choice.
Entry 3  10
The learner will experience the health and safety requirements when using a belt sander under supervision to make a product.
Entry 2  20
The learner will demonstrate an understanding of the importance of vehicle maintenance and care.
Entry 1  10
The learner will develop an awareness of different materials, identify what materials they will collect to construct a bug hotel.
Entry 1  20
The learner will explore how to move heavy equipment safely and follow simple instructions to remain safe.
WTE1  10
The learner will follow simple oral and pictorial instructions to make cookies with support.
Entry 1  10
The learner will be able to book an uber using the uber app.
Entry 2  20
The learner will show that they can take part in functional IT activities related to their hobby/interest.
WTE1  10
The learner will use seasonal produce in cooking skills to make home cooked food.
Entry 1  10
The learner will develop an understanding of the meaning of branding and marketing and work with others to plan and create an advert.
Entry 2  20