Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 357 challenges in the Subject area 'Design and technology'

Challenge Level NLH
The learner will build a model V8 engine which accurately demonstrates how an actual engine would function from a kit.
Entry 3  10
The learner will take part in cooking foods from five different countries.
Entry 2  20
The learner will be able to cook meatballs for four people, select and follow a suitable recipe, follow health and safety procedures and clear away efficiently.
Entry 2  10
The learner will be able to use different fabrics and textiles to safely make a soft toy such as a mouse.
Entry 1  10
The learner will create a piece of digital artwork for an organisation's social media.
Entry 2  10
The learner will demonstrate an understanding of the importance of vehicle maintenance and care with support.
WTE1  10
With support the learner will research metal detecting and participate in metal detecting visits.
WTE1  10
The learner will research and create a product to sell.
Entry 3  30
The learner will create and edit a video for an organisation's social media.
Entry 3  10
The learner will be able to hold a piece of soft fruit, feeling the shape and texture of the fruit.
WTE1  10
The learner will be able to prepare a jacket potato lunch for staff; prepare filings and sides; and set a table.
Entry 2  10
The learner will plan the marketing of an enterprise project, work in a team to reach marketing decisions and help sell products to customers.
Entry 2  10
The learner will know what is needed to become a mechanic.
Entry 2  10
The learner will be able to make informed decisions around the food choices they make and prepare for themselves.
Entry 3  20
The learner will be able to create a gmail account.
Entry 1  10
The learner will use a range of basic software tools to enter information onto a spreadsheet/ chart and produce straightforward reports.
Entry 1  10
The learner will be able to design and create circuits with a focus on safe practices and troubleshooting techniques.
Level 1  10
The learner will operate a drone and collect digital images.
Entry 1  10
The learner will create a portfolio to showcase their work.
Entry 2  10
The learner will make different types of dough and manipulate it.
WTE1  10