Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 339 challenges in the Subject area 'Design and technology'

Challenge Level NLH
The learner will learn how to use operational keys to fly a drone.
Entry 1  10
The learner will understand how to design and make a book appropriate for the audience and purpose.
Level 1  20
The learner will be able to make a hot snack with support.
WTE1  10
The learner will learn about complex electrical circuits and develop the ability to troubleshoot common issues.
Entry 2  10
The learner will compare the performance and design of different Porsche models and design their own dream car.
Entry 1  10
The learner will be able to identify what Harvest Festival is and how it is celebrated.
Entry 1  20
The learner will be able to accurately measure and draw a room to scale and use this knowledge to re-design the classroom.
Level 1  10
The learner will identify high quality sources for floristry supplies and to professionally prepare flowers prior to creating arrangements.
Level 1  10
The learner will strip and rebuild the engine and carburetor of a petrol mower, fixing any issues.
Level 1  10
The learner will be introduced to early stages of car mechanics.
Entry 3  10
The learner will choose an electrical project to build which is relevant to their interests. They will then plan, carry out the project and evaluate the final product.
Level 2  20
The learner will develop a range of practical culinary skills in the home.
Entry 1  30
The learner will learn how to collate the correct number of pages of a newsletter then staple them together.
Entry 1  20
Learners will be able to contribute towards the design and creation of a piece of upcycled furniture using resistant materials.
Level 1  10
The learner will be able to create an interactive game using Scratch programming.
Entry 3  30
The learner will use an i-pad to create a poster using graphic design software.
Entry 1  10
The learner will develop an understanding of how to upcycle small items.
Entry 3  10
The learner will be able to produce textile items using different materials and processes to create prints.
Level 1  10
The learner will demonstrate an understanding of the safety around car tyres.
Entry 3  10
The learner will be able to to understand heath and safety requirements in the garage workshop and identify potential hazards whilst using tools and equipment.
Level 1  20