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Challenge Level NLH
The learner will identify the elements in Genshin Impact, demonstrate elemental reactions in combat, build and adapt a team, and evaluate their strategies to improve gameplay experience.
Entry 3  20
The learner will locate and describe places using longitude and latitude, and explore the important lines that delineate specific areas of the Earth - the Equator, Hemispheres, Poles and Tropics.
Entry 3  20
The learner will contribute to the planning and organisation of a Valentines event with support.
WTE1  10
The learner will explain the principles of colour theory, create outfits demonstrating different colour schemes, evaluate the impact of colour choices, and refine their designs based on reflection.
Entry 3  20
The learner will define the characteristics that distinguish hero and villain styles, create outfits based on these themes , compare the two outfits, and suggest improvements to enhance the designs.
Entry 3  20
The learner will understand the concept of a fashion week collection, choose a theme, design three outfits that fit the theme, and reflect on the outfit that best represents the collection.
Entry 3  20
The learner will be able to print using different media.
Entry 1  10
To accept, tolerate and develop a learner's use of equipment and body positioning, to enhance their well-being.
WTE1  30
The learner will identify the geography and resources of Genshin Impact, plan an optimized resource farming route, solve puzzles, and evaluate their exploration strategies to enhance efficiency.
Entry 3  20
The learner will be able to understand short texts and demonstrate understanding by answering questions and sharing.
Entry 2  20
The learner will learn all 122 Hiragana characters, their combined sounds and variations.
Level 1  30
The learner will explore a range of chemical products used in the home and how to use these safely.
Entry 1  30
The learner will show they are able to approach customers appropriately, serve food and drinks to customers using appropriate manners and clear and clean tables.
Entry 2  10
The learner will identify key elements and functions of a home, create a functional house within a budget, and evaluate their design choices to improve home planning and budgeting.
Entry 3  20
The learner will be able to use an air fryer safely to make a hot snack.
Entry 2  10
To accept, choose and develop a learner's use of equipment and body positioning, to enhance their well-being.
Entry 1  30
The learner will be able to design a simple online game for a specific purpose and audience. 
Entry 2  20
The learner will demonstrate positive team co-operation over various Fortnite games.
WTE1  10
The learner will be able to design and make a soap box cart, review their design for any problems, build their cart and write a risk assessment for a test drive of their cart.
Entry 3  10
The learner will develop a range of practical and functional skills in the community.
Entry 3  30