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Challenge Level NLH
The learner will understand what a healthy and respectful sexual relationship is.
Entry 2  10
The learner will define the characteristics that distinguish hero and villain styles, create outfits based on these themes , compare the two outfits, and suggest improvements to enhance the designs.
Entry 3  20
The learner will explain the principles of colour theory, create outfits demonstrating different colour schemes, evaluate the impact of colour choices, and refine their designs based on reflection.
Entry 3  20
The learner will locate and describe places using longitude and latitude, and explore the important lines that delineate specific areas of the Earth - the Equator, Hemispheres, Poles and Tropics.
Entry 3  20
The learner will contribute to the planning and organisation of a Valentines event with support.
WTE1  10
The learner will understand the concept of a fashion week collection, choose a theme, design three outfits that fit the theme, and reflect on the outfit that best represents the collection.
Entry 3  20
The learner will be able to print using different media.
Entry 1  10
To accept, tolerate and develop a learner's use of equipment and body positioning, to enhance their well-being.
WTE1  30
The learner will identify the geography and resources of Genshin Impact, plan an optimized resource farming route, solve puzzles, and evaluate their exploration strategies to enhance efficiency.
Entry 3  20
The learner will learn all 122 Hiragana characters, their combined sounds and variations.
Level 1  30
The learner will be able to understand short texts and demonstrate understanding by answering questions and sharing.
Entry 2  20
The learner will explore a range of chemical products used in the home and how to use these safely.
Entry 1  30
The learner will show they are able to approach customers appropriately, serve food and drinks to customers using appropriate manners and clear and clean tables.
Entry 2  10
The learner will be able to use an air fryer safely to make a hot snack.
Entry 2  10
The learner will identify key elements and functions of a home, create a functional house within a budget, and evaluate their design choices to improve home planning and budgeting.
Entry 3  20
To accept, choose and develop a learner's use of equipment and body positioning, to enhance their well-being.
Entry 1  30
The learner will demonstrate positive team co-operation over various Fortnite games.
WTE1  10
The learner will be able to design a simple online game for a specific purpose and audience. 
Entry 2  20
The learner will be able to use a round knitting loom to create a simple project such as a beanie.
Entry 3  10
The learner will be able to design and make a soap box cart, review their design for any problems, build their cart and write a risk assessment for a test drive of their cart.
Entry 3  10