Your search returned 3133 results
Challenge | Level | NLH |
---|---|---|
The learner will identify the elements in Genshin Impact, demonstrate elemental reactions in combat, build and adapt a team, and evaluate their strategies to improve gameplay experience.
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Entry 3 | 20 |
The learner will locate and describe places using longitude and latitude, and explore the important lines that delineate specific areas of the Earth - the Equator, Hemispheres, Poles and Tropics.
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Entry 3 | 20 |
The learner will contribute to the planning and organisation of a Valentines event with support.
|
WTE1 | 10 |
The learner will explain the principles of colour theory, create outfits demonstrating different colour schemes, evaluate the impact of colour choices, and refine their designs based on reflection.
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Entry 3 | 20 |
The learner will define the characteristics that distinguish hero and villain styles, create outfits based on these themes , compare the two outfits, and suggest improvements to enhance the designs.
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Entry 3 | 20 |
The learner will understand the concept of a fashion week collection, choose a theme, design three outfits that fit the theme, and reflect on the outfit that best represents the collection.
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Entry 3 | 20 |
The learner will be able to print using different media.
|
Entry 1 | 10 |
To accept, tolerate and develop a learner's use of equipment and body positioning, to enhance their well-being.
|
WTE1 | 30 |
The learner will identify the geography and resources of Genshin Impact, plan an optimized resource farming route, solve puzzles, and evaluate their exploration strategies to enhance efficiency.
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Entry 3 | 20 |
The learner will be able to understand short texts and demonstrate understanding by answering questions and sharing.
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Entry 2 | 20 |
The learner will learn all 122 Hiragana characters, their combined sounds and variations.
|
Level 1 | 30 |
The learner will explore a range of chemical products used in the home and how to use these safely.
|
Entry 1 | 30 |
The learner will show they are able to approach customers appropriately, serve food and drinks to customers using appropriate manners and clear and clean tables.
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Entry 2 | 10 |
The learner will identify key elements and functions of a home, create a functional house within a budget, and evaluate their design choices to improve home planning and budgeting.
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Entry 3 | 20 |
The learner will be able to use an air fryer safely to make a hot snack.
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Entry 2 | 10 |
To accept, choose and develop a learner's use of equipment and body positioning, to enhance their well-being.
|
Entry 1 | 30 |
The learner will be able to design a simple online game for a specific purpose and audience.
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Entry 2 | 20 |
The learner will demonstrate positive team co-operation over various Fortnite games.
|
WTE1 | 10 |
The learner will be able to design and make a soap box cart, review their design for any problems, build their cart and write a risk assessment for a test drive of their cart.
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Entry 3 | 10 |
The learner will develop a range of practical and functional skills in the community.
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Entry 3 | 30 |